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Home » Stars! 2.6/7 » The Academy » The Beam Deflector
Re: The Beam Deflector Sat, 19 April 2003 12:47 Go to previous messageGo to previous message
freakyboy is currently offline freakyboy

 
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Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

Guts on Deflectors (as far as I know)

0 Deflectors = 100% of damage
1 Deflector = 90% of damage
2 Deflectors = 81% of damage
3 Deflectors = 72.9% of damage
4 Deflectors = 65.61% of damage
5 Deflectors = 59.05% of damage
6 Deflectors = 53.14% of damage
7 Deflectors = 47.83% of damage
8 Deflectors = 43.05% of damage
9 Deflectors = 38.74% of damage
10 Deflectors = 34.87% of damage
11 Deflectors = 31.38% of damage
12 Deflectors = 28.24% of damage
13 Deflectors = 25.42% of damage
14 Deflectors = 22.88% of damage
15 Deflectors = 20.59% of damage

I don't know if there is a limit to the amount of deflection capable... but I figured no-one is going to slap more than 15 deflectors on a nubian!!!

On a side note... in chaffless games (I'm about to lose one... so it's too late for me to try this really...)

Why not build a nubian with...
3x engine
9x top sheild
3x syncho sapper
9x Jammer 30 (50 is you're IS)
15x Deflector

Such a ship would be really cheap...
It would ignore chaff and go straight for big ships with sheilds
It would be 95% jammed... which is nice
It would be able to take 5x more beamer hits than normal!!

It's not the best idea in the world but it might do some good.


Back onto the subject of deflectors...

Deflectors IMHO are best used with RS. If your sheilds are regenerating 10% of their maximum each round of battle and your enemy's firepower is reduced as little as 27% (using just 3 deflectors) you're increased your survivability even further!!

But just like RS... deflectors vs missile ships... don't even think about it. Armour and jammers are needed!!




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