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Re: The Beam Deflector Thu, 17 April 2003 20:13 Go to previous messageGo to previous message
zoid is currently offline zoid

 
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Messages: 348
Registered: December 2002
Location: Murray, KY - USA
Well, I like them myself but only on a nubian hull. I currently have a nubian beamer design that I like featuring 12 deflectors, and it's a fairly surviveable ship and is VERY cheap to build. The beamer nubians that kill it cost about twice as much in resources. Resource for resource, my beamer can beat some incredible odds even though it's somewhat weak offensively (6 AMP's and 3 Phased Sappers, with 6 HE flux capacitors).

That's just my own unqualified preference - Nobody else in that game is fielding anything remotely similar, so maybe the deflector truely is unpopular.

As for how it works, I havn't been able to find any guts on it either, so I merely speculate that it works the same way as the capacitors but in reverse, and without a cap so far as I can tell (12 deflectors takes noticeably less damage than 9). I rely more on testbeds than formulas, because I'm a mathematical idiot.

I'm sure there are more qualified people who know the formulas and limitations and will doubtless dredge up some article by Jason Cawley to back everything up. Being too lazy to do it myself but curious as well, I'm waiting. Very Happy

Editting: Changed "(6 AMP's and 3 Phased Sappers, with 2 flux capacitors)" to "(6 AMP's and 3 Phased Sappers, with 6 HE flux capacitors). I was referring to two STACKS of capacitors."


[Updated on: Thu, 17 April 2003 20:17]




I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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