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Known Cheats Wed, 12 February 2014 05:19 Go to next message
XAPBob is currently offline XAPBob

 
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XAPBob wrote
skoormit wrote

Standard cheat disclaimer
--Chaff allowed
--Split-fleet dodge allowed
--Heal after gating allowed
--Everything else under the "Player Exploitable Bugs" section of the Known Bugs list is cheating

Just reread the list and spotted two that I don't think are handled by this disclaimer:
- ISB trumps IT gate scanning
I presume we're not banning ISB?
- Mine Damage Allocation
I'd not consider this a cheat, unlike Mine Damage Dodge. If you have a DD and a fuel ship (a not unreasonable combination) then the only choice you have is which design has a lower slot number. That affects whether you "Dodge" or "Allocate" the damage.

I'm going to propose (in the bar) that ISB>IT be removed from "player exploitable", and that Allocation be described as not a bug.


And here is that proposal - thoughts (I'll happily edit the wiki if it's considered appropriate)

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Re: Known Cheats Wed, 12 February 2014 09:39 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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My thoughts on mine damage shenanigans:

A player has exploited the mine damage distribution of the game engine if he triggers a minefield hit with a mixed-design fleet that did not take the full damage of the minefield hit. Intentional exploits of this usually involve merging a single lower-slot chaff with a higher-slot sweeper, but games hosts should not be required to judge intent. Here's my first pass at a reasonable rule that games could employ:

Any minefield hit that makes some of the damage "disappear" is an instance of exploitation and should be brought to the attention of the host. The host will require the offending player to scrap sufficient ships in the exploiting fleet to make up the "disappeared" damage. The offending player will tell the host which ships he is scrapping, and the host will relay that information to players who have current scans of the fleet (including ship design details only for players who know the ship design already). Since these communications may take time and may impact decisions made by the other players, the host may extend the turn deadline in these cases.



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Re: Known Cheats Wed, 12 February 2014 09:45 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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I agree that "ISB trumps IT gate scanning" is not an exploitable bug/feature. The only way to trigger it is to have ISB.

Any given game can ban ISB (for this and/or other reasons), but I think this item should be in the "coding bugs" section.



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Re: Known Cheats Wed, 12 February 2014 12:06 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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SD exploding minefield dodge applies as well actually...

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Re: Known Cheats Wed, 12 February 2014 12:17 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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XAPBob wrote on Wed, 12 February 2014 11:06
SD exploding minefield dodge applies as well actually...


True, but applies only very rarely. Has to be 2+ SDs in the game, and it applies to all but one of them (at most). Best for the players to address the possibility when it arises in game, and self police.

In fact it came up in No Monsters Allowed. We had some very tense SD on SD action, and I had the lower number. I can recall one instance in which I inadvertently exploited the dodge. I noticed it myself when going through the messages that turn. I scrapped the offending fleet and notified the other player. I don't think it happened more than once. That first occurrence was right in the middle of the trenches. It wasn't a crucial minelaying fleet, but it was enough to alter the texture of the turn a little bit. I might be forgetting a later fringe occurrence, but we had several decades of overlapping exploding fields. Point being: it's pretty rare for it to happen if you aren't doing it intentionally.



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Re: Known Cheats Wed, 12 February 2014 12:46 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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You can't lay and detonate a field on arrival can you - so it's abuse is a bit mitigated by that as well.

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Re: Known Cheats Wed, 12 February 2014 13:13 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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XAPBob wrote on Wed, 12 February 2014 11:46
You can't lay and detonate a field on arrival can you - so it's abuse is a bit mitigated by that as well.


Correct. Field has to exist in year 0 for the player to check the checkbox for the field to detonate in year 1. And the detonation occurs before minelaying, so you can't add more mines to a field before it detonates, only after.

But:
1) Battle fronts between two SDs involve a lot of overlapping fields, with lots of detonations each year.
2) Detonations don't remove large fields, they just reduce them. The field keeps detonating each year unless the player unchecks the checkbox.

The lower-number player must pay attention each year to see if he inadvertently dodged a detonation of the higher-number player.


[Updated on: Wed, 12 February 2014 13:14]




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Re: Known Cheats Thu, 13 February 2014 07:19 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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Any of the community "elders" want to weigh in?

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Re: Known Cheats Tue, 18 February 2014 04:32 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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skoormit wrote on Wed, 12 February 2014 15:39
Any minefield hit that makes some of the damage "disappear" is an instance of exploitation and should be brought to the attention of the host.

Essentially, once might be a coincidence, twice is suspicious, three times needs a serious stomping. Whip



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Re: Known Cheats Tue, 18 February 2014 04:38 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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skoormit wrote on Wed, 12 February 2014 15:45
I agree that "ISB trumps IT gate scanning" is not an exploitable bug/feature. The only way to trigger it is to have ISB.

But then the ISB player can catch the unwary ITs by surprise, when said ITs have every right to expect their scans to be accurate. Shocked

Denying ITs their gate-given right to snoop on everyone else's planets is definitely a problem for them. Confused



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Re: Known Cheats Tue, 18 February 2014 06:36 Go to previous messageGo to next message
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but is that "player exploitable" or just a known bug?
As an IT I just have to be aware of who has ISB and what gates I use (300/500 becomes useful, 100/any is more valuable).

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Re: Known Cheats Tue, 18 February 2014 12:27 Go to previous messageGo to next message
craebild is currently offline craebild

 
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I agree with m.a@stars, "ISB trumps IT gate scanning" isn't a player exploitable bug/feature.

If ISB is permitted in race design, the "ISB trumps IT gate scanning" is implicitly allowed too, so an IT has to take that into account as XAPBob describes, and if ISB isn't allowed in race design, then "ISB trumps IT gate scanning" cannot come into play.

It is then up to the host who sets up the game whether ISB and "ISB trumps IT gate scanning" should be allowed, it is not possible to allow only one of the two.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: Known Cheats Tue, 18 February 2014 20:45 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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"ISB trumps IT gate-scanning" should be allowed, yes. Because there isn't a way to avoid it other than to not have ISB.

Mine damage allocation should also be allowed, because likewise the only way to avoid it is to not ever hit a mine with a fleet which has less than 5 ships and more than one design - given that mines are not always visible, this is not viable.

Exploding minefield dodge is borderline, because a) it can be hard to avoid when executing otherwise-legitimate tactics, but b) it can be very seriously abused.

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Re: Known Cheats Thu, 20 February 2014 13:34 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
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XAPBob wrote on Wed, 12 February 2014 11:19
XAPBob wrote
skoormit wrote

Standard cheat disclaimer
--Chaff allowed
--Split-fleet dodge allowed
--Heal after gating allowed
--Everything else under the "Player Exploitable Bugs" section of the Known Bugs list is cheating

Just reread the list and spotted two that I don't think are handled by this disclaimer:
- ISB trumps IT gate scanning
I presume we're not banning ISB?
- Mine Damage Allocation
I'd not consider this a cheat, unlike Mine Damage Dodge. If you have a DD and a fuel ship (a not unreasonable combination) then the only choice you have is which design has a lower slot number. That affects whether you "Dodge" or "Allocate" the damage.

I'm going to propose (in the bar) that ISB>IT be removed from "player exploitable", and that Allocation be described as not a bug.


And here is that proposal - thoughts (I'll happily edit the wiki if it's considered appropriate)


Well, you are correct which also shows that we usually use the list rather with common sense than literally... which is fine and as it should be, I guess.

My suggestion would be to either:
a) Use to the usual list of allowed behaviours and also add whatever you (the host) deems suitable.
or
b) Changing our honoured and traditional list to adjust it to the most common usage in games by splitting:

  • Player Exploitable Bugs / "Features" into 2 lists or rather chapters:

    • Player Exploitable Bugs
    • "Features"

  • and moving the following things from Bugs to Features (listnumbers taken from the Stars!wiki list which needs to be changed then):

    • 1.1 Chaff
    • 1.2 Split Fleet Dodge
    • 1.17 Repair after gating loophole
    • 1.18.1 Mine Damage Allocation

  • and additionally moving the following from Bugs to Coding Bugs:

    • 1.15 ISB trumps IT gate scanning -> 2 Coding Bugs

When changing our list it would be necessary to change the Stars!wiki and the autohost forum list.

Perhaps it would be also wise to make a voting thread about it.


[Updated on: Thu, 20 February 2014 13:48]

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Re: Known Cheats Thu, 20 February 2014 17:19 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Altruist wrote on Thu, 20 February 2014 19:34
[*] 1.1 Chaff

Not exactly a bug, as the Jeffs explicitly said it was a feature of the battle engine they didn't consider a problem. Rolling Eyes
Quote:
[*] 1.2 Split Fleet Dodge

Big bug, and not even the worst one related to fleet targeting. The Jeffs acknowledged they couldn't fix it without rewriting half the game. Wall Bash
Quote:
[*]1.17 Repair after gating loophole

Small bug, IMHO. Might give a slight advantage to an overextended defender. Confused
Quote:
[*]1.18.1 Mine Damage Allocation

An aberration however you look at it. Why should it be ignored except when ignorance (or perhaps blind luck) is a plausible defense? Whip
Quote:
[*] 1.15 ISB trumps IT gate scanning

Another minor shortcoming, except for IT players. Teleport



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Re: Known Cheats Fri, 21 February 2014 02:01 Go to previous messageGo to next message
nmid

 
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m.a@stars wrote on Fri, 21 February 2014 03:49

Quote:
[*]1.18.1 Mine Damage Allocation

An aberration however you look at it. Why should it be ignored except when ignorance (or perhaps blind luck) is a plausible defense? Whip


Why is it an aberration?
It's no different from chaff completely negating any advantage of missiles/torps.

Just because Jeffs acknowledged the chaff issue but didn't know about the other implementation of the mine damage dodge concept for mine damage allocation, doesn't mean that the mine damage allocation is an aberration.

If you want a real world simile, then think of the mine busters installed on front 'bumper' of tanks in WW2.
Or in space, having a big shield / ship in front of a fleet to find any small mines that could damage the main fleet, right behind it.

Mine damage allocation is perfectly fine, as long as damage done (in dp points) does not 'vanish', which is what the mine damage bug does.


[Updated on: Fri, 21 February 2014 02:02]




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Known Cheats Fri, 21 February 2014 09:09 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
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m.a@stars wrote on Thu, 20 February 2014 23:19
Big bug [...]


This discussion isn't about how big or small a bug is but how we handle it in game announcements.

If the result of this discussion is a new agreement/list which is easier to use and understand while taking into account that any host should be forced to interfere or check a game as little as possible (preferable not at all)... splendid!

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Re: Known Cheats Fri, 21 February 2014 11:09 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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Altruist wrote on Fri, 21 February 2014 08:09
This discussion isn't about how big or small a bug is but how we handle it in game announcements.

If the result of this discussion is a new agreement/list which is easier to use and understand while taking into account that any host should be forced to interfere or check a game as little as possible (preferable not at all)... splendid!


I concur. We should also keep in mind that the host specifies which bugs/features are allowed and which are not.

Some of the items are tricky to define with enough precision that an effective ban could be enforced. Ideally, the communal list provides details that game hosts can use so that the hosts don't need to define terms from scratch.

For example, if a host wanted to offer a game in which chaff is banned, he would have to define exactly what counts as chaff. The list doesn't help in this regard.

I'm not saying we should presently attempt to define "chaff" sufficiently for hosts that want to ban it. The player community is mostly in agreement that chaff is a reasonable facet of the battle engine, and therefore there is little demand for games that ban chaff.

There is less agreement about mine damage dodge/allocation, however, and therefore I think some clarification of the issue in the standard list would benefit game hosts.


[Updated on: Fri, 21 February 2014 11:12]




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Re: Known Cheats Tue, 25 February 2014 05:42 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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skoormit wrote on Fri, 21 February 2014 17:09
Altruist wrote on Fri, 21 February 2014 08:09
This discussion isn't about how big or small a bug is but how we handle it in game announcements.

If the result of this discussion is a new agreement/list which is easier to use and understand while taking into account that any host should be forced to interfere or check a game as little as possible (preferable not at all)... splendid!


I concur. We should also keep in mind that the host specifies which bugs/features are allowed and which are not.

Of course! Deal

I'm just trying to clear some (dangerous) misconceptions. Sherlock



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Re: Known Cheats Tue, 25 February 2014 05:52 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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nmid wrote on Fri, 21 February 2014 08:01
Why is it an aberration?

A) Because it is a bug. Shocked
B) Because it hurts gameplay. Whip
C) Because some players have come up with a fancy name to try and get away with abusing it. Evil or Very Mad


Quote:
It's no different from chaff completely negating any advantage of missiles/torps.

It's completely different. Chaff is one of the basic pillars that allow Stars! to be a rock-paper-scissors game. Otherwise it would just be Iron->Torps=Game->Over. Confused


Quote:
Just because Jeffs acknowledged the chaff issue

They didn't just acknowledge it, they explicitly said it was an intended feature of the battle engine. A welcome balance, unavoidable, even. Twisted Evil


Quote:
If you want a real world simile, then think of the mine busters installed on front 'bumper' of tanks in WW2.

No, the real WW2 simile would be: gee, if I step on that mine with my left foot, I get both legs blown off, but if I step on it with my right, I just get a foot blown off, yay! Silly hair


Quote:
Mine damage allocation is perfectly fine, as long as damage done (in dp points) does not 'vanish', which is what the mine damage bug does.

Potahto, tomahto. Rolling Eyes



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Re: Known Cheats Tue, 25 February 2014 06:55 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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m.a@stars wrote on Tue, 25 February 2014 10:52

Quote:
If you want a real world simile, then think of the mine busters installed on front 'bumper' of tanks in WW2.

No, the real WW2 simile would be: gee, if I step on that mine with my left foot, I get both legs blown off, but if I step on it with my right, I just get a foot blown off, yay! Silly hair



If we all stand around the grenade we all die - if i throw myself onto it then I die (and get dismembered, but i can only die once) and the rest of my group survive...

Sacrificing some ships to save others - like chaff in battle, like chaff sweeping....


[Updated on: Tue, 25 February 2014 06:55]

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Re: Known Cheats Wed, 26 February 2014 07:46 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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m.a@stars wrote on Tue, 25 February 2014 21:52
Quote:
If you want a real world simile, then think of the mine busters installed on front 'bumper' of tanks in WW2.

No, the real WW2 simile would be: gee, if I step on that mine with my left foot, I get both legs blown off, but if I step on it with my right, I just get a foot blown off, yay! Silly hair


Quote:
Mine damage allocation is perfectly fine, as long as damage done (in dp points) does not 'vanish', which is what the mine damage bug does.

Potahto, tomahto. Rolling Eyes


Mine damage allocation is not an exploit. It is a (faulty) game mechanic. You can't ban a game mechanic; you can only ban tactics. If you want to fix a game mechanic, you need to actually alter the game code. Nod

Mine damage dodge is the tactic exploiting that game mechanic, and is banned. Deal

What are you suggesting be done that is not already standard?

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Re: Known Cheats Wed, 26 February 2014 14:00 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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magic9mushroom wrote on Wed, 26 February 2014 13:46
You can't ban a game mechanic; you can only ban tactics.

Indeed. My only suggestion would be to look for the effects / benefits of some1 deliberately abusing such code shortcomings.

For example: if I build a Dock with slightly too much Armor and nobody attacks it, have I actually triggered the Invincible Dock bug? Sherlock



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Re: Known Cheats Wed, 26 February 2014 14:05 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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XAPBob wrote on Tue, 25 February 2014 12:55
If we all stand around the grenade we all die - if i throw myself onto it then I die (and get dismembered, but i can only die once) and the rest of my group survive...

Sacrificing some ships to save others - like chaff in battle, like chaff sweeping....

That's a neat idea, but mines in Stars! have always been supposed to hit all ships in all fleets, regardless of heroic sacrifices. Too big for any single member of the group to soak all the damage. Shocked



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Re: Known Cheats Wed, 26 February 2014 17:44 Go to previous messageGo to previous message
nmid

 
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m.a@stars wrote on Tue, 25 February 2014 16:22

Quote:
Mine damage allocation is perfectly fine, as long as damage done (in dp points) does not 'vanish', which is what the mine damage bug does.

Potahto, tomahto. Rolling Eyes


A> M.a... you always reply to posts in this manner. You sequentially select quotes and then answer it, while ignoring the entire flow of a post.
If you agree that chaff is allowed/'legit' because Jeffs said so, but allocation isnt ... then you are not using your own independent thought and are doing a pretty good impression of the proverbial sheep.

B> Try following me here. Only because Jeffs didn't make any mention about the minefield damage ALLOCATION, that doesn't make it wrong.
You seem to be waiting for validation by the Jeffs to agree that the allocation tactic is valid.

C> Observe the common thread between the 2 concepts (chaff/allocation).... they both are tactics caused by game coding.

D> (I'm not talking about comparing chaff/dodge for now, but yea... the concept applies to dodge as well.
Don't jump on to this statement now, because I'm not saying allow dodge.
Also before you say that if we allow allocation, we should allow dodge as well... that won't happen. Dodge causes damage to disappear and general consensus allowing that won't happen unless the Jeffs descend to Cyber space and say their version of "forgive them their sins, for they know not what they do".... or would "let there be light" be a better example to use here Wink)

E> Let's look at it in a different way...
I'm not comparing dodge/allocation as the same thing. To the point of repeating, dodge causes damage to disappear, allocation doesn't.
>> It's important to note that chaff causes damage to disappear too.
The only difference is that the jeffs condoned chaff.
They made no mention of mine damage allocation.

*> (ps - I said this whole thing in a much more concise version in my 1st post..)
Quote:
Just because Jeffs acknowledged the chaff issue but didn't know about the other implementation of the mine damage dodge concept for mine damage allocation, doesn't mean that the mine damage allocation is an aberration.


[Updated on: Wed, 26 February 2014 17:48]




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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