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Re: New Game: No Monsters Allowed |
Thu, 21 March 2013 08:53 |
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skoormit | | Lieutenant | Messages: 665
Registered: July 2008 Location: Alabama | |
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dlrichert wrote on Wed, 20 March 2013 23:37skoormit wrote on Fri, 08 March 2013 13:49
Special gameplay rules:
--No communication allowed between players. All silence, all the time.
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I like the special rule but could you expand and clarify. I assume this would be both in an out of game messages. No communication through ship names. Nonverbal communication allowed? Tech or ship trading allowed? Any required setting for in game players relations? Personally think you need to allow nonverbal communication but might be a good idea to require enemy settings and ban all trades. Regardless would like to know before creating a non monster race
I was waiting for someone to ask, because now we get to have a philosophical discussion about the definition of communication.
The intent of the rule is to create a game that is similar for each us to playing against the AI, except much, much smarter.
Quote:I assume this would be both in an out of game messages.
Yes, it applies to communications in game and out of game.
Quote:Nonverbal communication allowed?
No, since that is communication. I'm deliberately not asking "what do you mean by nonverbal communication" because it doesn't matter. If it is communication, it is not allowed.
I really hope this doesn't need to be policed, because while I can certainly come up with some gray area scenarios, there are many, many things under "nonverbal communication" that are obviously over the line.
Again, the principle of the rule is that we should pretend we are playing a very smart AI.
Quote:Tech or ship trading allowed?
I don't see how it is possible to trade if you can't communicate. You could, I suppose, in theory, *gift* tech or ships, and hope that the recipient *gifts* something back to you, and no actual communication need take place. But I fear that would prove a temptation for players to confer pre-game on their strategies. So I will say:
NO. You cannot trade ships or tech. You may not transfer ships to another player, you may not scrap ships at another player's starbase, you may not send ships for the sole purpose of being shot down and providing tech, you may not intentionally provide weak planets to be invaded for tech gain, and you cannot do anything else to trade tech that I haven't specifically listed here.
And if it is not clear: you may *not* communicate with other players pre-game about the specifics of your race.
Quote:Any required setting for in game players relations?
No, you are free to set players as friend/neutral/enemy as you see fit. You can *be* a peaceful neighbor, you just can't say "Hi. I'm peaceful. You may use my stargates and date my daughters."
Quote:No communication through ship names.
And here we go down the philosophical rabbit hole. What if I name a scout ship "Hello"? Is that communication? What if I name an early skirmisher "Keep Out"? It is very, very hard to define what would exactly constitute communication via ship names. Obviously "I'm Attacking Nope in 2424" is straight out. But what about "Attack"? What about "FF Horde Ship"?
Rather than try to define exactly what you can/cannot name your ships, I will simply ask players to abide by the principle of the rule. Do not name your ships with an intent to communicate to other players.
What we need's a few good taters.Report message to a moderator
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Re: New Game: No Monsters Allowed |
Fri, 22 March 2013 01:12 |
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dlrichert wrote on Thu, 21 March 2013 22:42... but please clarify further.
You are kidding, aren't you?
If not, I guess, this game-setting might be not the right one for you.
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Re: New Game: No Monsters Allowed |
Fri, 22 March 2013 07:53 |
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dlrichert wrote on Fri, 22 March 2013 03:12 but please clarify further.
How about "no communication, apart from DIE DIE DIE and other actions that go hand in hand (knife in hand/ gun in hand/ blasters in hand) with it?"
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: New Game: No Monsters Allowed |
Fri, 22 March 2013 15:45 |
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Quote:
dlrichert wrote:... but please clarify further.
Altruist wrote:You are kidding, aren't you?
If not, I guess, this game-setting might be not the right one for you.
dlrichert wroteNope.
Why would you say something like that? Guessing you have nothing but kind words to say
skoormit wrote on Fri, 08 March 2013 19:49Special gameplay rules:
--No communication allowed between players. All silence, all the time.
--Single victor only, either by unanimous vote or by victory condition.
Usually "no communication" is used as a label for games here at autohost when everybody is supposed to play on his own without alliance, tech trade, cooperation etc. Usually it is much easier to expect every player just to follow this rule in its spirit than to define communication or cooperation which, as was pointed out, is almost impossible.
Thus it is usually done the other way around: If ANY form of communication or cooperation is allowed, this is specified. If nothing is specified, then no exceptions are supposed to be there.
This kind of games suit some players quite well, often due to time restrictions or because they don't like all the hassle with diplomacy and alliances. For other players diplo and comm is as natural as breathing and they have problems without it. And so they ask for definitions and clarifications but what they actually try to find is a way how communication might be possible.
That's what I meant with: perhaps those game parameters are not the right ones for you then.
It actually was meant kind.
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Re: New Game: No Monsters Allowed |
Tue, 26 March 2013 14:30 |
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Hello skoormit,
I am interested in joining this game.
leknufrag
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Re: New Game: No Monsters Allowed |
Wed, 27 March 2013 13:00 |
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skoormit wrote on Wed, 27 March 2013 21:45Player count: six(ish).
I'd like to wait for a solid eight players. Let's wait and see if there are some more of the strong silent types out there.
I might have a few old timers, who might be interested...
They were interested being replacements, so once the replacement issue is sorted out, I'll point out the rest to this thread.
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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