Why bi-immunity is a bad idea. |
Tue, 05 July 2011 06:58 |
|
magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
|
Even for AR and HE, who can take fairly low growth and at least consider the idea.
Compare these two hab schemes:
Grav immune/Temp (-120)-120/Rad 16-84
vs.
Grav immune/Temp immune/Rad 64-84.
The first starts with 47% of planets green, 12% over 75% habitability.
The second starts with 21% of planets green, 13% over 75% habitability.
The first reaches 98% green, 49% >75%.
The second reaches 52% green, 43% >75%.
The second costs more RW points, BTW.
Conclusion: 1-immune 2-wide is pretty much strictly better than 2-immune 1-narrow, largely because the second immunity costs so much more than the first.
(Yes, I know that most experienced players will know this, but some newbies won't.)
Report message to a moderator
|
|
|
|
|
Re: Why bi-immunity is a bad idea. |
Tue, 05 July 2011 16:23 |
|
|
magic9mushroom wrote on Wed, 06 July 2011 00:09 |
ForceUser wrote on Tue, 05 July 2011 21:21 | I agree, bi-immunity is a bad idea for newbies to even consider. Even as an AR player I wouldn't really consider that since we are so strapped for points and low pop+pop death isn't a good idea anyways.
|
Well, as I just showed, there's literally no reason to go bi-immune unless you have enough points to make the third variable wide - and generally in that situation it's easier to just take the third immunity and forget about hab.
|
ccmaster's bi-immune monster -f HE (that is banned from the champs) would tend to disprove this theory. Its a monster among monsters. I've played a variant myself and its insanely fast out of the gate - I played in non-AccBBS to slow it down because it was too fast for me. At time's I've been critical of HE not being allowed gates, thinking the 50% capacity was enough punishment, but this race pretty much justifies it.
Report message to a moderator
|
|
|
Re: Why bi-immunity is a bad idea. |
Tue, 05 July 2011 18:02 |
|
magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
|
gible wrote on Wed, 06 July 2011 06:23 |
magic9mushroom wrote on Wed, 06 July 2011 00:09 |
ForceUser wrote on Tue, 05 July 2011 21:21 | I agree, bi-immunity is a bad idea for newbies to even consider. Even as an AR player I wouldn't really consider that since we are so strapped for points and low pop+pop death isn't a good idea anyways.
|
Well, as I just showed, there's literally no reason to go bi-immune unless you have enough points to make the third variable wide - and generally in that situation it's easier to just take the third immunity and forget about hab.
|
ccmaster's bi-immune monster -f HE (that is banned from the champs) would tend to disprove this theory. Its a monster among monsters. I've played a variant myself and its insanely fast out of the gate - I played in non-AccBBS to slow it down because it was too fast for me. At time's I've been critical of HE not being allowed gates, thinking the 50% capacity was enough punishment, but this race pretty much justifies it.
|
Building my own version of that monster of monsters is exactly what led me to this conclusion - the extremely wide habs you can take with the points compensate fully for losing an immunity in your numbers of breeder planets, while also giving you that many again "bad" greens (which are still better than reds, I'm sure you'd agree).
IOW, yes, that is an extremely powerful race, but can be made strictly more powerful by losing the temp immunity.
[Updated on: Tue, 05 July 2011 18:03] Report message to a moderator
|
|
|
|
|
Re: Why bi-immunity is a bad idea. |
Tue, 05 July 2011 18:56 |
|
|
magic9mushroom wrote on Wed, 06 July 2011 10:11 | As I showed in the OP, 2-immune 1-narrow does NOT get more good greens than 1-immune 2-wide.
|
This is true, but the point of immunities is not more greens its better greens.
Personally I try to take at least one just to avoid the low % greens - the death toll from overcrowding is much bigger than the death toll from red planets (which don't suffer from overcrowding)
Report message to a moderator
|
|
|
Re: Why bi-immunity is a bad idea. |
Wed, 06 July 2011 04:01 |
|
magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
|
gible wrote on Wed, 06 July 2011 08:56 | This is true, but the point of immunities is not more greens its better greens.
Personally I try to take at least one just to avoid the low % greens - the death toll from overcrowding is much bigger than the death toll from red planets (which don't suffer from overcrowding)
|
It is clear that you do not get my point.
Therefore, pictures!
http://img651.imageshack.us/img651/2572/biimm.png
http://img836.imageshack.us/img836/3577/oneimm.png
The first is the hab profile of the bi-imm setup above, the second is the profile of the one-imm setup.
Note that the bi-imm hab does not get significantly better greens, they simply get reds instead of non-breeder greens.
EDIT: Oh, and that's without terraforming. With terraforming, of course, the one-immune gets even better.
[Updated on: Wed, 06 July 2011 04:15] Report message to a moderator
|
|
|
Re: Why bi-immunity is a bad idea. |
Wed, 06 July 2011 04:14 |
|
|
oh I got that point, 1 in 2 vs 1 in 5 is clearly more planets..
try I/I/50-84 (1 in 3) a much better comparison.
20 wide is too narrow.
Report message to a moderator
|
|
|
Re: Why bi-immunity is a bad idea. |
Wed, 06 July 2011 04:17 |
|
magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
|
gible wrote on Wed, 06 July 2011 18:14 | oh I got that point, 1 in 2 vs 1 in 5 is clearly more planets..
try I/I/50-84 (1 in 3) a much better comparison.
20 wide is too narrow.
|
The bi-immune hab I posted is already significantly more expensive in points than the one-immune, enough for 1% more growth (13% vs. 12% in my +f HE).
Taking a wider bi-immune hab needs mondo points from somewhere, which gets into comparing apples and oranges.
[Updated on: Wed, 06 July 2011 04:18] Report message to a moderator
|
|
|
|
|
|
|
|
Re: Why bi-immunity is a bad idea. |
Thu, 07 July 2011 07:45 |
|
magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
|
[email | m.a@stars[/email] wrote on Thu, 07 July 2011 21:24]magic9mushroom wrote on Thu, 07 July 2011 13:14 | But as I just showed, the 2-immune 1-narrow is inferior to 1-immune 2-wide for a given amount of points spent on hab.
Hence said races, assuming they were indeed 2-immune 1-narrow, would be MORE powerful if redone as 1-immunes with wide hab.
|
Are you taking speed/growth into account, or just longterm performance?
|
The latter, but without significant handicap to the former.
IE, the 1-immune 2-wide gets 50% extra capacity, and loses very little growth.
The average green hab for a 1-immune 2-wide is lower, but that is almost entirely due to the extra bad greens "dragging down the average" rather than a lack of good greens.
For 1-immune vs. non-immune, the situation is quite different, because a 1-immune gets a LOT more breeders and hence can grow better.
[Updated on: Thu, 07 July 2011 07:50] Report message to a moderator
|
|
|
Re: Why bi-immunity is a bad idea. |
Thu, 07 July 2011 16:46 |
|
joseph | | Lt. Junior Grade | Messages: 440
Registered: May 2003 Location: Bristol | |
|
I crunched the numbers using the helpful hab tool (foolish me trying to do it myself). And I found for CA that Magic was right. A 2 immune is not faster at the start.
see stats
HaBs
16% bi-immune
Grav immune
temp immune
rad 13-33
Habs
16% 1 immune
Grav immune
temp -160 to 160
rad 24-76
Habs
18% 1 immune
Grav immune
temp -156 to 156
rad 30-70
16% grow Bi immune, 16% grow 1 immune, 18% grow 1 immune
T3 7% (and 12%), 0.55% and 18%, 0.55 and 14%
T7 15.2% (and 12%), 2.5 and 25%, 2.5% and 20%
T11 23% (and 12%), 6% and 32%, 6% and 27%
T15 31% (and 12%), 11% and 39%, 11% and 33%
18% grow (only 1 terraform tech researched - other stays at starting 3)
T3 0.55 and 14%
T7 2% and 18%
T11 2% and 22%
T15 2% and 27%
So if you want faster growth of colonists for -f CA go for a 1 immune and move the growth rate up to 18% rather than go 2 immune and drop to 16% to pay for it.
Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"Report message to a moderator
|
|
|
|