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Changing Player Colours? Fri, 13 March 2009 18:11 Go to next message
PaulCr

 
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Does anyone know whether it's possible to change the player colours that stars uses. I'm playing a game where everyone is set to enemy and I've turned on the player colors option so that everybody's ships show with the ship count in their player colour to make it easier to tell who is who without having to click on every ship.

I've just searched autohost and nothing popped up, looked at the ini and can't see anything there, I've even loaded the exe into notepad to see whether the various settings would show up as plain text in there which would have shown all possible setting for the ini but unfortunately they don't.

It would definitely be nice to be able to change the colours to make the easier to see with the scanners and stop similar colours being used on neighbouring races to make it easier to tell which is which instantly without having to keep taking a closer look.

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Re: Changing Player Colours? Fri, 13 March 2009 18:32 Go to previous messageGo to next message
gible

 
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I don't think you can no. I always have the player colours & ship counts on for the same reason, and sometimes resort to switching my diplomacy setting around so I can more easily focus of a few races.

Most annoyingly, one of the player colours in identical to the non-pen scanner too, so those numbers don't show up at all.

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Re: Changing Player Colours? Fri, 13 March 2009 18:44 Go to previous messageGo to next message
PaulCr

 
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I have been temporarily changing a couple of people to friend to check quickly where their ships are, it is an hassle though which is why I turned player colours on, even though it's very unlikely I don't want to risk forgetting to reset then, there's even the possibility that the return to enemy setting might get ignored by the server when it processes the x file since I have seen orders I knew I gave not get carried out a few times in some of my previous games.

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Re: Changing Player Colours? Fri, 13 March 2009 18:58 Go to previous messageGo to next message
gible

 
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heh...I just assumed it was my own fault, and apologised profusely to my allies.

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Re: Changing Player Colours? Fri, 13 March 2009 19:47 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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PaulCr wrote on Fri, 13 March 2009 23:11

Does anyone know whether it's possible to change the player colours that stars uses.

Most players would like to see it, but no one has succeeded. Evil or Very Mad If anyone manages to mod the client to do it, I'll be among the 1st to test it. Cool



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Re: Changing Player Colours? Sat, 14 March 2009 13:42 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
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PaulCr wrote on Fri, 13 March 2009 23:11

It would definitely be nice to be able to change the colours to make the easier to see with the scanners and stop similar colours being used on neighbouring races to make it easier to tell which is which instantly without having to keep taking a closer look.



Sometimes I toggle scanners (7) on and off because the red or yellow background makes it easier to see some other players' ships.
Dark Blue is easier seen with scanners on while for example red is really tricky to see with the red scanner background.

Additionally to this poor workarounds it would be great if one could change the colors. But I've never heard of such an option.

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Re: Changing Player Colours? Sat, 14 March 2009 14:17 Go to previous messageGo to next message
PaulCr

 
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Stars! V.I.P

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[email

m.a@stars[/email] wrote on Fri, 13 March 2009 23:47]
PaulCr wrote on Fri, 13 March 2009 23:11

Does anyone know whether it's possible to change the player colours that stars uses.

Most players would like to see it, but no one has succeeded. Evil or Very Mad If anyone manages to mod the client to do it, I'll be among the 1st to test it. Cool


That kinda sounds like a challenge so I've just took a screen dump of the game I'm in, looked up a few colour values, figured 237FFF would be a fairly low occurrence in the executable, loaded the stars exe into an hex editor, searched for those bytes, found whats looks like colour values and so changed it to FFFFFF, saved it, loaded the game again and hey presto, the colour has changed to white. That's about the limit to what I would have done, anything more difficult would have probably required one of the disassembler guys such as kotk.

Should take less than 30 minutes to write something to allow them to be changed so I should get it done over the weekend, not sure if it will affect anything else though such as the scanners, hopefully not but even if it does it would still be useful to be able to set them to whatever you like.

If someone wants to experiment with it in the meantime the offset for player 14 which is the one I searched for is located at BCAA2h in the 2.6JRC4 exe and each colour takes up four bytes in the order RGB0 as they are included in the file, ie 8 bit bytes rather than a 32 bit word.

Edit: just done a quick look to see if the pen scan colour 606000 was included in the 16 colours there and it wasn't so they do look to be unique to the player colours.


[Updated on: Sat, 14 March 2009 14:25]

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Re: Changing Player Colours? Sat, 14 March 2009 16:41 Go to previous messageGo to next message
PaulCr

 
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I have a first version of the Player Colours editor that edits the English (or what Americans call English anyway) version of stars 2.6jrc4 that is 3,344,384 bytes long.

The utility can be downloaded from http://stars.atlantissoftware.co.uk/StarsPlayerColoursChange r.exe

Given how easy it was I'm surprised something hasn't been produced already, especially after searching rec.games.computer.stars yesterday which showed a lot of people asking for it absolutely ages ago when new patches were still being released.

Edit: We just need somebody to spend the time to come up with a set of suitable colours that don't clash with the Black/Red/Yellow backgrounds and that are still different enough to still be able to tell the various races apart easily. I won't be doing it since I have virtually no artistic ability so it would pretty much be trial and error for me, I sure a more artistic person could probably put a set together without even trying.



[Updated on: Sat, 14 March 2009 16:50]

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Re: Changing Player Colours? Sat, 14 March 2009 17:02 Go to previous messageGo to next message
gible

 
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*mutters curses about people who create utils that don't fit into the normal categories* link

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Re: Changing Player Colours? Sat, 14 March 2009 17:15 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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PaulCr wrote on Sat, 14 March 2009 21:41

Given how easy it was I'm surprised something hasn't been produced already, especially after searching rec.games.computer.stars yesterday which showed a lot of people asking for it absolutely ages ago when new patches were still being released.

If memory serves, the main problem was locating the color bytes themselves, which you brilliantly solved. Twisted Evil

Also, does your tool check for the right Stars! version, or is it seeking for the bytes too? Sherlock



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Re: Changing Player Colours? Sat, 14 March 2009 17:28 Go to previous messageGo to next message
PaulCr

 
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It just checks that the file length is 3,344,384 bytes in length, if not then it won't load and the save button remains disabled, I would assume that the likelihood of any other stars version happening to be the same size is pretty remote although I haven't checked.

To cause problems with another version, the user would first have to ignore the version message and try to load another version into it, that would have to be the same size as the 2.6jrc4 version, the colour values would have to be in a completely different place which if the file size is identical is less likely, the user would have to completely ignore the fact that the existing colours it displays are obviously incorrect, the user would have to change at least one of the colours and then they would have to save it.

I could check for specific bytes in the file but given that checking the file size is almost certain to be enough I'll only bother doing it if an existing version happens to be the same size and it's colour table is in a differenet place.



[Updated on: Sat, 14 March 2009 17:29]

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Re: Changing Player Colours? Sat, 14 March 2009 17:31 Go to previous messageGo to next message
PaulCr

 
Chief Warrant Officer 3
Stars! V.I.P

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Registered: February 2007
Location: An Island that kinda look...
It just checks that the file length is 3,344,384 bytes in length, if not then it won't load and the save button remains disabled, I would assume that the likelihood of any other stars version happening to be the same size is pretty remote although I haven't checked.

To cause problems with another version, the user would first have to ignore the version message and try to load another version into it, that would have to be the same size as the 2.6jrc4 version, the colour values would have to be in a completely different place which if the file size is identical is less likely, the user would have to completely ignore the fact that the existing colours it displays are obviously incorrect, the user would have to change at least one of the colours and then they would have to save it. And even in the unlikely event all of that takes place and they hadn't kept a backup they'd still be able to re download the original file from autohost.

I could check for specific bytes in the file but given that checking the file size is almost certain to be enough I'll only bother doing it if an existing version happens to be the same size and it's colour table is in a different place.


[Updated on: Sat, 14 March 2009 17:31]

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Re: Changing Player Colours? Sat, 14 March 2009 19:58 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
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i downloaded the file and clicked on it and the only thing that came up was some kind of error message. Is there writen details any wheres on how to use it?


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Re: Changing Player Colours? Sat, 14 March 2009 20:09 Go to previous messageGo to next message
PaulCr

 
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You need .net installed to use it, you can get that from the microsoft website. VB.Net defaults to version 3.5 so you'll probably need to download that, I normally change them to use V2 which my other utilities use but I just threw this together and I forgot to change it so I'll probably do that at some point tomorrow and upload it again.

When run you should get a form and that includes instructions but it's pretty simple, enter the filename to the stars executable, click load, the player labels change to the existing colours in the file, click on the player you want to change and a color dialog box comes up to let you select a new color, once you've finished updating the colours you want to change then you just need to click save.

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Re: Changing Player Colours? Sat, 14 March 2009 21:20 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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PaulCr wrote on Sat, 14 March 2009 21:41

Edit: We just need somebody to spend the time to come up with a set of suitable colours that don't clash with the Black/Red/Yellow backgrounds and that are still different enough to still be able to tell the various races apart easily.

Well, I would at least change Player8 from 7F0000 to something like aF0000, so it didn't blend with the red scanner color. Deal

Then, Player5's pure Yellow (FFFF00) looks too similar to Player1's yellowish F0F03F and to the "Friend" Yellow. Going insane I'd try a "whiter" yellow for 1, like F8F88F.

Finally, Player16's grayish 606060 is not only too similar to Player11's gray 7F7F7F, but it's also hard to see over the penscan's 606000. Yuck It could be beneficially changed to something like FFCCCC.


[Updated on: Sun, 15 March 2009 09:04]




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Re: Changing Player Colours? Sat, 14 March 2009 23:36 Go to previous messageGo to next message
gible

 
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hmm I wonder if there's a greedy algorithm for this out there somewhere... ie so that you have optimum distinguishability for any given number of players.

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Re: Changing Player Colours? Sun, 15 March 2009 06:23 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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gible wrote on Sun, 15 March 2009 04:36

hmm I wonder if there's a greedy algorithm for this out there somewhere... ie so that you have optimum distinguishability for any given number of players.

I bet there is. Probably related to the Four Color Theorem Sherlock



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Re: Changing Player Colours? Sun, 15 March 2009 17:14 Go to previous messageGo to next message
PaulCr

 
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I've created a Colour Map page on the website at http://stars.atlantissoftware.co.uk/colourmap.aspx which shows a set of colours on the Space, Scanner & Pen Scanner Coloured backgrounds, the default set creates the page using value of 0,64,128,192 & 255 for each of the components which produces 125 colour combinations but it can also be set to use a different list in the parameters such as http://stars.atlantissoftware.co.uk/colourmap.aspx?Colours=0 ,51,102,153,204,255 which create 216 based on 0,51,102,153,204 & 255

Hopefully it should be useful in helping to find suitable colour values to use.

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Re: Changing Player Colours? Mon, 16 March 2009 14:07 Go to previous messageGo to next message
PaulCr

 
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I've done an update to the colour changer that makes it .net 2 rather than .net 3.5 now, I've also fixed changing player 5 since it was requiring a double click rather than a click like all the rest and I've made it so that the colour only changes if you click OK in the colour dialog rather than always being changed.

I've also made an update to the colour map page that allows a colour to be removed by clicking on it which makes coming up with a selection easier.

I've used it to create a set of colours that seem OK to me which I've started using, I've put the exe on the website if anyone wants to try them at http://stars.atlantissoftware.co.uk/starsjrc4.exe, the colours it uses are FF0000, FF5500, 00AA00, FFAA00, 00FF00, FFFF00, 0000AA, AA00AA, FF0055, 55FF55, 0000FF, 5500FF, 0055FF, 5555FF, FF55FF & 00FFFF

If you want to set up the colours I mentioned yourself then the colours break up into 2 hex digits with the first 2 being Red, the Next being Green and the last 2 Blue, in the colour dialog use 0 for 00, 85 for 55, 170 for AA and 255 for FF.

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Re: Changing Player Colours? Mon, 16 March 2009 17:06 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
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PaulCr wrote on Mon, 16 March 2009 19:07

I've used it to create a set of colours that seem OK to me which I've started using, I've put the exe on the website if anyone wants to try them at http://stars.atlantissoftware.co.uk/starsjrc4.exe, the colours it uses are FF0000, FF5500, 00AA00, FFAA00, 00FF00, FFFF00, 0000AA, AA00AA, FF0055, 55FF55, 0000FF, 5500FF, 0055FF, 5555FF, FF55FF & 00FFFF


Those are the 16 new colours as chosen by PaulCr... I've sorted them a bit:
http://stars.arglos.net/misc/new-colours.html
Looks fine. 0000AA and 0000FF may be a bit close to each other.

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Re: Changing Player Colours? Mon, 16 March 2009 18:16 Go to previous messageGo to next message
PaulCr

 
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Altruist wrote on Mon, 16 March 2009 21:06

PaulCr wrote on Mon, 16 March 2009 19:07

I've used it to create a set of colours that seem OK to me which I've started using, I've put the exe on the website if anyone wants to try them at http://stars.atlantissoftware.co.uk/starsjrc4.exe, the colours it uses are FF0000, FF5500, 00AA00, FFAA00, 00FF00, FFFF00, 0000AA, AA00AA, FF0055, 55FF55, 0000FF, 5500FF, 0055FF, 5555FF, FF55FF & 00FFFF


Those are the 16 new colours as chosen by PaulCr... I've sorted them a bit:
http://stars.arglos.net/misc/new-colours.html
Looks fine. 0000AA and 0000FF may be a bit close to each other.



Looks like I made a mistake in my app and displayed them as BGR instead, the colours you put up are different from the ones I put in the exe on the website, the colours I have are at http://stars.atlantissoftware.co.uk/colours.png

Tried including it has an image put it doesn't seem to be working, ie [img]http://stars.atlantissoftware.co.uk/colours.png[/img]

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Re: Changing Player Colours? Tue, 17 March 2009 05:47 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Pretty colors, but I'm not sure they're distinguishable enough, particularly all those reds. And the greens. And a couple of the blues. Going insane


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Re: Changing Player Colours? Fri, 20 March 2009 15:54 Go to previous messageGo to next message
Kelzar is currently offline Kelzar

 
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Nice job figuring this one out. I've tweaked with the colors as only 16 are really needed and I was trying to tone down some of the harshness that some colors exhibit. I used a Hex editor in version 2.7j and the address is not the same. Why have people been avoiding grey? Here is the new color map I am using now.

FFFFFF - White
FF0000 - Red
00FF00 - Green
1010AF - Blue
FFFF00 - Yellow
FF10FF - Magenta
00FFFF - Cyan
FF7FAC - Pink
6FEFAC - Eastergrass
7FACFF - Cornflower
ACACAC - LtGrey
AC7FFF - Lavender
FF7F23 - Orange
237FFF - RoyalBlue
ACCF20 - GreenYellow
6F6F6F - DkGrey

I kept 237FFF so that I can easily find the color map section again incase I decide to change them more/again.
Thanks for uncovering this PaulCr! Cool

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Re: Changing Player Colours? Fri, 20 March 2009 19:38 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Good to know it also works with 2.7. Twisted Evil

These are quite nice colors. Cool

Still, white is the player's own color, so it shouldn't be used for other players. Lurking

And yellow is still the "friend" color, so it might be a bit confusing. Confused



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Re: Changing Player Colours? Fri, 20 March 2009 20:34 Go to previous messageGo to previous message
slimdrag00n is currently offline slimdrag00n

 
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Is there a page or site that shows or tells you how to use this stuff. Im looking around Microsoft for this .net that i need to change player colors in game.Not quite sure what to get. Any way someone can make a step by step tutorial for all of us new people who dont quite know what we are doing.

EDIT. so far i have downloaded .net framework ?? is this correct?


[Updated on: Fri, 20 March 2009 20:43]




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