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2450 benchmark Thu, 01 January 2009 08:08 Go to next message
magic9mushroom is currently offline magic9mushroom

 
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What's HE capable of in res/2450?

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Re: 2450 benchmark Thu, 01 January 2009 08:21 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!

All 3-immune, tiny packed uni, AccBBS, no MaxMin, assuming meticoulous pop management until 2445:
- 4% (IIRC) 11 or 14k,
- 5% 26-27k,
- 6% 32-34k.

With 4% there's virtually no crowding (most planets held at 25% cap for most of the game). With 5% PGR crowding occurs on core planets around turn 35, so you need to move to 50% hold and can (have to?) max some of them to 100% pop before turn 50. IIRC with 6% you can max about 1/3 planets.

BR, Iztok


[Updated on: Thu, 01 January 2009 08:32]

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Re: 2450 benchmark Thu, 01 January 2009 08:46 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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What about 7%? Or non-triimmune?

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Re: 2450 benchmark Thu, 01 January 2009 09:03 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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You should go for the Ship benchmark , tells normaly more than
a resource benchmark.


ccmaster

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Re: 2450 benchmark Thu, 01 January 2009 10:17 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
magic9mushroom wrote on Thu, 01 January 2009 14:46

What about 7%? Or non-triimmune?

Not my coup of tea. But:
- 3-immune 7% is IMO too weak (can't have even decent factories with only 2 techs cheap. Might be useful as a -f - the expected 13% PGR in first 40 turns is about the same as a growth of a 1-immune 18-19% non-HE PRT. Confused
- 2-immune 7% have about the same performance as 6% 3-immune, but are already sensitive to the quality of planets, and
- 1-immune ~15% PGR -f are an ultra-fast MM hell. Puke2

BR, Iztok


[Updated on: Thu, 01 January 2009 10:37]

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Re: 2450 benchmark Thu, 01 January 2009 11:04 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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I'm talking max testbed results as well as "real" races here. A 7% triimm with all techs expensive and crap mines should do well in a testbed, right?

EDIT: To be clearer, I refer to races of the same ilk as this CA (copypasted from "CA monster").

204K (broken race)
Testbed Terrors
CA
IFE, TT, NRSE, OBRM, NAS
0.53/1.40 -72/48 31/65
1in24 20% 1/900
15/8/12 N 8/3/12
Bio cheap, rest expensive


[Updated on: Thu, 01 January 2009 11:05]

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Re: 2450 benchmark Fri, 02 January 2009 05:30 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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@ magic

What kind of testbed you want give me the univers setting i give you the resources.


ccmaster

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Re: 2450 benchmark Fri, 02 January 2009 08:43 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Small packed, AccBBS, B:MM, NRE, as in Kearns' original article.

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Re: 2450 benchmark Wed, 04 February 2009 04:56 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Still waiting, as I'm both too lazy and not good enough to do it myself.

Please?

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Re: 2450 benchmark Sat, 21 February 2009 07:49 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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7% - 40k should be 50k with a little bit more MM

ccmaster

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Re: 2450 benchmark Sat, 21 February 2009 10:11 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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Someone also ask for a -f benchmark
here is a Benchmark -f HE 2 immune 16% grow

year 2413 -- 2,2 k
year 2419 -- 5,0 k
year 2420 -- 5,6 k
year 2425 -- 11k ( 10,6)
year 2430 -- 16k
From ther on only hiting F9 no MM
year 2450 -- 40K

with MM you should get 55-60k by year 2450 .

so far

ccmaster

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Re: 2450 benchmark Tue, 19 July 2016 22:37 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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I'm running a testbed at the moment (for something else), and I thought the following result might be interesting:

Standard 25k@2450 testbed (small packed, max minerals, AccBBS, no random events)

HE
NRSE, OBRM
3i 6(12)%
1/1000
15/8/21 3g
10/3/23
Weap cheap rest expensive (start at 0)

got 46k @ 2450 on the score screen. I might have gotten a smidgen more had I continued expansion, but I wanted a fully duplicable result (as I said, I'm actually testbedding something else; I'm using a 3i specifically because hab draw doesn't confound results) and as such only did 3 1/2 waves of colonisation (to 60 planets). There's also a bit of pop in orbit, as my 12 core worlds are at 50% resource-integral hold; with that dropped it'd be 47.8k.

Not too bad, IMO, for a playable race (penscans, decent mines if perhaps not exceptional).


Random lessons I've learned during this:

- Sending to multiple worlds helps your achieved growth rate, because more of your pop at any given time is on planets under 25% of cap that aren't exporting pop. I first sent three colonies two years away, then colonised two planets one year away from each of those (making 12 total), then went to two neighbours from each of those (making 36 total). Obviously, that might be a bit difficult in a less dense universe; I'd consider running the second wave two years as well in a normal. As I said, I then attenuated the fourth wave and only went to 24 more for 60 total (going to one neighbour from each of the most recent colonies); I'd have gone to more if I were playing seriously, but I wanted 60 worlds and an exactly-duplicable result for my testbed (which isn't anywhere near finished yet; I'll be playing 'till 2700). Indeed, I first planned to do the test in a tiny packed, but I realised the random starting position (starting too far to one side) would confound the results.

- If any race can make -IFE -ISB +NRSE work, it's the tri-immune HE. Mini-colonisers with the Settler's Delight are simply amazing. Not only do they get decent fuel
...

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Re: 2450 benchmark Wed, 20 July 2016 05:59 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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magic9mushroom wrote on Wed, 20 July 2016 03:37


- If any race can make -IFE -ISB +NRSE work, it's the tri-immune HE. Mini-colonisers with the Settler's Delight are simply amazing. Not only do they get decent fuel efficiency, but as ramscoops generate fuel per engine and fuel pod mini-colonisers are so incredibly cheap, you can quite cheaply use fleets of them to generate all the fuel your transports need out of thin air.


Well, thin vacuum...

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Re: 2450 benchmark Wed, 20 July 2016 07:06 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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XAPBob wrote on Wed, 20 July 2016 19:59
magic9mushroom wrote on Wed, 20 July 2016 03:37


- If any race can make -IFE -ISB +NRSE work, it's the tri-immune HE. Mini-colonisers with the Settler's Delight are simply amazing. Not only do they get decent fuel efficiency, but as ramscoops generate fuel per engine and fuel pod mini-colonisers are so incredibly cheap, you can quite cheaply use fleets of them to generate all the fuel your transports need out of thin air.


Well, thin vacuum...

Thin interstellar medium. Nature does abhor a vacuum...

EDIT: I will say that running NRSE does make it a bit harder to use those 98%-cloaked metamorphs for infiltration.


[Updated on: Wed, 20 July 2016 07:10]

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Re: 2450 benchmark Sun, 24 July 2016 13:21 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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magic9mushroom wrote on Wed, 20 July 2016 12:06
XAPBob wrote on Wed, 20 July 2016 19:59
magic9mushroom wrote on Wed, 20 July 2016 03:37


- If any race can make -IFE -ISB +NRSE work, it's the tri-immune HE. Mini-colonisers with the Settler's Delight are simply amazing. Not only do they get decent fuel efficiency, but as ramscoops generate fuel per engine and fuel pod mini-colonisers are so incredibly cheap, you can quite cheaply use fleets of them to generate all the fuel your transports need out of thin air.


Well, thin vacuum...

Thin interstellar medium. Nature does abhor a vacuum...

EDIT: I will say that running NRSE does make it a bit harder to use those 98%-cloaked metamorphs for infiltration.

Can they not overlook a few minicol ships with fuel tanks?

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Re: 2450 benchmark Sun, 24 July 2016 20:13 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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XAPBob wrote on Mon, 25 July 2016 03:21
Can they not overlook a few minicol ships with fuel tanks?

(I'm going to assume you meant "overcloak" and got autocorrected. Laughing )

Yes, but you need an extra cloak or two IIRC. Given that you've already got 12 and the MM only has 17 slots, that cuts into your effectiveness (two beams to sweep/snipe/defend, two minelayers, and a Dolphin Scanner is a decent infiltrator, but remove one of those and it's less so).

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Re: 2450 benchmark Mon, 25 July 2016 04:26 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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Yes, the iPad doesn't like overcloak as a word (neither does the mac actually)...

They're only just cloaked then...

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Re: 2450 benchmark Thu, 17 November 2016 03:58 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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magic9mushroom wrote on Wed, 20 July 2016 12:37
Standard 25k@2450 testbed (small packed, max minerals, AccBBS, no random events)

HE
NRSE, OBRM
3i 6(12)%
1/1000
15/8/21 3g
10/3/23
Weap cheap rest expensive (start at 0)

got 46k @ 2450 on the score screen. I might have gotten a smidgen more had I continued expansion, but I wanted a fully duplicable result (as I said, I'm actually testbedding something else; I'm using a 3i specifically because hab draw doesn't confound results) and as such only did 3 1/2 waves of colonisation (to 60 planets). There's also a bit of pop in orbit, as my 12 core worlds are at 50% resource-integral hold; with that dropped it'd be 47.8k.


Same race, but with 11/3/18 mines, got 46k, but 48.6k with all pop dropped (more efficient mines allow slightly-faster compounding on planets with limited G). Same somewhat-hobbled colonisation strategy. I think at that point I can pretty clearly say that 50k from a 3i is possible, but it'd be hard to milk much more out of it without dropping to bi-immune or one-immune and getting better growth. 7% gets faster growth than 6%, yes, but you'll have much poorer factory settings to make up the >800pt cost of 7% so I doubt you'd get substantially over 50k even then.

(Feel free to prove me wrong, though!)

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Re: 2450 benchmark Mon, 21 November 2016 07:39 Go to previous messageGo to next message
nmid

 
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lot of testbedding wealth here.

For future HE players, can you upload all the game files and upload it on the wiki or dropbox?

Would be nice to have a look (in 15-30 mins) instead of spending a few days recreating the testbed!



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: 2450 benchmark Mon, 21 November 2016 21:31 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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I'm not keeping full backups, just 2430, 2450, 2473 and 2700. Those I'll happily upload, but only when I finish (from the designs I've posted, you can probably guess what I'm doing Razz). As I've said, though, I didn't go for absolute max but replicability, so I'm not entirely sure how much help the files would be.

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Re: 2450 benchmark Tue, 22 November 2016 14:58 Go to previous message
ccmaster is currently offline ccmaster

 
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Hi ,

still looking for nummbers ?

Only resources counts by 2450 ?

Small Packed , max minerals , no random events


ccmaster

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